As spotted by Twitter user realradec, Astro’s Playroom received an update for February 2025 that added the PS5 Pro as an artifact. In Astro’s Playroom, players can obtain “Artifacts” from a gacha machine that unlocks collectible PlayStation products. Although Team Asobi did not formally announce it, the update also added the PS5 Pulse Elite Headset and Pulse Explore Earbuds. Once players obtain these Artifacts, they can display their giant versions in the PlayStation Labo area. Finally, the update also changed Astro’s Playroom boot-up cover art.
It used custom hardware that supported streamlined rendering techniques for better performance, or increased resolutions via checkerboard rendering. Curiously, playback of Ultra-HD Blu-Rays would not appear until the PlayStation 5. w188 simplified the design of the system both internally and externally, removing the many card reader slots and PlayStation 2 game support (but not PS1 discs, which work on all PS3s). This redesign also came with a branding refresh, switching from red to blue and adopting a new logo style similar to the PS2, both of which are still in use today. The UMD, or Universal Media Disc, was the physical distribution method for the PSP.
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Jump onto the lilypads, and leap across, but be careful not to fall in the frozen water as that’s lethal! The PULSE Elite Wireless Headset is a premium version of the PULSE 3D Wireless Headset that carries over its noise-cancelling tech, and has the same magnetic driver tech as the PULSE Explore earbuds. Its other addition is a boom arm microphone that can be used as an alternative to the DualSense’s microphone for voice chat.
So far the Super Slim is the final PlayStation system to use a top-loading disc drive, with the top sliding to the side so the user can insert the disc. Following on from the first PlayStation, the PlayStation 2 would use DVDs for its optical storage medium. This proved to be a huge boon for the system, as it allowed it to double as a DVD player right when that format began to take off. The DualShock was actually preceded by the Dual Analog Controller in April that same year.
From the checkpoint instead of continuing upwards, follow the path of coins down to the right to enter another asteroid with this puzzle piece inside. Puzzle Piece 4/4 – After landing from the above hang glider section, go to the back left of the platform and drop down to find a lower area with this puzzle piece. Puzzle Piece 3/4 – In the third hang glider section you will need to avoid a number of mines that appear in the air. Just before reaching the platform at the end, a puzzle piece will appear directly in the middle of the area that you need to grab before landing. Puzzle Piece 4/4 – After defeating the boss, go halfway across the newly revealed tightrope and look to the right. In a hole in the wall, you can see a spot to shoot, and when you do it reveals a new platform that has this puzzle piece at the end.
There are a few things that elevate Astro from being just another fun-but-forgettable platformer. I still remember the first time I played Super Mario 64, and how amazed I was that pushing the analog stick slightly would make Mario walk, while a stronger push would make him run. Playing Astro’s Playroom with the DualSense is a similar experience.
This Astro’s Playroom guide and walkthrough is a compendium of knowledge. With our tips, you will be able to complete every stage of the game. We will also help you find all the collectibles required for the platinum trophy. Having the rewards be items that we grew up with tugs nostalgic heartstrings — and each model is rendered perfectly. The PSP reward is so detailed that it feels like Team Asobi could have placed your old childhood PSP into the game. You can explore all these items in the PlayStation Lago, a hub area of everything you collect.
Special Bots And Hidden Trophies
Astro’s Playroom guide and walkthrough contains Beginner’s Guide, Trophy Guide, best tips and a complete walkthrough. The game does not force us to go through each location in a specific order. In our guide, we divided these locations based on the chronology of the PlayStation generations. PlayStation made a name for itself with exclusive titles, and titles like Helldivers 2 and Returnal show off the PS5’s tech. Such as Astro’s feet grating against the ice while he skates, the wind blowing in Memory Meadows or the coin collection sound effect. SSD Speedway is the second zone in the game, whose Artefacts cover the PlayStation 2 from 2001 to 2006.
They reference 2001’s Jak and Daxter, made by Naughty Dog for the PS2. This is specifically a reference to the first game thanks to the lush setting and the Bot’s crossed arms, just like the cover art for that game. When you get to the section where you have to hop along a rolling hexagon, at the start will be a Bot using a pair of golden scissors inside a frame. This references Puppeteer, a 2013 PS3 game developed by SIE Japan Studio. The game takes place entirely within a stage, with main character Kutaro who uses Calibrus, a magic pair of scissors.
A Museum Of Playstation’s History
Upon touching the fourth starfish, you’ll come across the special bot, and the clue for the riddle — an arrow following a specific route. To find the special bot in SSD Speedway, head to the Bot Beach area. To find the special bot in SSD Speedway, head to the Deep Dataspace area. To solve the riddle, jump up to the circular platforms above this area, where on the far side, you’ll see a little clock on the column.
At the very end of the level, turn around to find a Bot wearing a blue cap trying to crack a safe, who retreats when you get close. This is a reference the Sly Cooper franchise that first appeared in 2002 on PS2, developed by Sucker Punch. This scene refers to his safe cracking skills, and this setup in particular serves as the cover for the European version of the game, where it was known simply as Sly Raccoon. On the right-hand side of the pool at the very end of Bot Beach is a bloated Bot with a crown on its head and a cake on its belly.
After first using the Hang Glider, check the side of the column on the left side of the landing zone to see a Bot walking on a wall. This references Kat of Gravity Rush, released on PSVita in 2012 and developed by SIE Japan Studio. As should be evident, Kat has the ability to change the direction of gravity. In 2015, it was remastered on the PlayStation 4 by Bluepoint Games.
Instead it’s used to connect to a PlayStation 5 and play compatible games via Remote Play (a feature that dates back to the PlayStation Vita playing PS3 games). It retains the signature haptic feedback and adaptive trigger motors of the DualSense controller. Codenamed Project Morpheus, the PlayStation VR was Sony’s first virtual reality headset, featuring twin 120hz OLED displays with 100 degrees field of view, an integrated microphone, and motion sensors. It required the PlayStation Camera as it used the same tracking technology used for the PlayStation Move.